﻿using System;

namespace Valve.VR
{
	// Token: 0x02000588 RID: 1416
	public struct Compositor_CumulativeStats
	{
		// Token: 0x04001406 RID: 5126
		public uint m_nPid;

		// Token: 0x04001407 RID: 5127
		public uint m_nNumFramePresents;

		// Token: 0x04001408 RID: 5128
		public uint m_nNumDroppedFrames;

		// Token: 0x04001409 RID: 5129
		public uint m_nNumReprojectedFrames;

		// Token: 0x0400140A RID: 5130
		public uint m_nNumFramePresentsOnStartup;

		// Token: 0x0400140B RID: 5131
		public uint m_nNumDroppedFramesOnStartup;

		// Token: 0x0400140C RID: 5132
		public uint m_nNumReprojectedFramesOnStartup;

		// Token: 0x0400140D RID: 5133
		public uint m_nNumLoading;

		// Token: 0x0400140E RID: 5134
		public uint m_nNumFramePresentsLoading;

		// Token: 0x0400140F RID: 5135
		public uint m_nNumDroppedFramesLoading;

		// Token: 0x04001410 RID: 5136
		public uint m_nNumReprojectedFramesLoading;

		// Token: 0x04001411 RID: 5137
		public uint m_nNumTimedOut;

		// Token: 0x04001412 RID: 5138
		public uint m_nNumFramePresentsTimedOut;

		// Token: 0x04001413 RID: 5139
		public uint m_nNumDroppedFramesTimedOut;

		// Token: 0x04001414 RID: 5140
		public uint m_nNumReprojectedFramesTimedOut;
	}
}
